QUASIT
{{Creature Table
| size=Tiny | type= Outsider (Chaotic, Extraplanar, Evil)
| hd= 3d8 | hp=13
| init= +7
| speed= 20 ft. (4 squares), fly 50 ft. (perfect)
| ac= 18 (+2 size, +3 Dex, +3 natural) | touch= 15 | flat= 15
| bab= +3 | grapple=–6
| at= Claw +8 melee (1d3–1 plus poison)
| full_at= 2 claws +8 melee (1d3–1 plus poison) and bite +3 melee (1d4–1)
| space= 2-1/2 ft. | reach=0 ft.
| sa= Poison, spell-like abilities
| sq= Alternate form, damage reduction 5/cold iron or good, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 10
| fort= +3 | ref= +6 | will= +4
| | str=8| dex=17| con=10| int=10| wis=12| cha=10
| skills= Bluff +6, Diplomacy +2, Disguise +0 (+2 acting), Hide +17, Intimidate +2, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +6
| feats= Improved Initiative, Weapon Finesse
| env= A chaotic evil-aligned plane
| org= Solitary
| cr= 2
| treas= None
| align= Always chaotic evil
| adv= 4–6 HD (Tiny)
| la= — (Improved Familiar)
}}
In its natural form, a quasit stands about 1-1/2 feet tall and weighs about 8 pounds.
Quasits speak Common and Abyssal.
COMBAT
Although quasits thirst for victory and power as other demons do, they are cowards at heart. They typically attack from ambush, using their alternate form ability and invisibility to get within reach, then try to scuttle away. When retreating, they use their cause fear ability to deter pursuit.
A quasit’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Consitution-based and includes a +2 racial bonus. Spell-Like Abilities: At will—detect good, detect magic, and invisibility (self only); 1/day—cause fear (as the spell, except that its area is a 30-foot radius from the quasit, save DC 11). Caster level 6th.The save DCs are Charisma-based.
Once per week a quasit can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).
Alternate Form (Su): A quasit can assume another form at will as a standard action. Each quasit can assume one or two forms from the following list: bat, Small or Medium monstrous centipede, toad, and wolf.- System Reference Document -> List of Creatures (SRD)
{{Admin_Locked_Page}}
Category:SRD Category:Creature Category:CR2 Category:Chaotic Evil-Aligned Plane Category:Chaotic Alignment Category:Chaotic Subtype Category:Evil Alignment Category:Evil Subtype Category:Extraplanar Subtype Category:Demon Category:Fiend Category:Outsider Type Category:Tiny Size Category:Familiar Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}